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Holt , Nintendo of America head responds to 'distressing' situation at Activision Blizzard Doug Bowser says the company is working with the ESA to strengthen its stance on harassment. Activision Blizzard CEO will consider leaving if problems aren't solved quickly Bobby Kotick reportedly mentioned the possibility of a resignation in meetings with senior company leadership.

Ingraham , Analogue's Pocket handheld starts shipping on December 13th Most orders should arrive by the end of the year. Netflix renews 'Arcane' for a second season The 'League of Legends' show has been a success. The mobs aren't a problem, they're typical caster mobs, except they have a stun spell, 'Addle Humanoid'.

It's channeled and looks like a mind flay but should be interrupted. Pull them way back and do whatever you can to protect the cloth wearers, they hit hard and rumour has it in Heroic mode they do about 3, damage on cloth. And no, stance dance or fear ward won't help. That means you will have to kill the last mob somewhere far away from him in order to get ready. If anyone avoids the fear or resists it he will aggro him and charge, then return to the tank usually.

Trash room: 1: If you can kill them one by one, do so. Shadow priests 1st 2: The room is crawling with Assassins. He does is an 'Incite Chaos' that will MC all the party members to fight against each other. Use all your cooldowns before he does. If anything bad can happen, it will and it will deal a lot more damage. It's a total aggro reset and he will run to people at random and War Stomp if not taunted.

That also wipes aggro, making it even harder. Has a shadowbolt volley, a teleport ability which takes people to his initial location and does a rain of fire on them, moment when you have to run out of it. He summons 3 portals through which Void Travellers come through - non elites that move slowly to him, exploding and dealing damage to party members and healing him.

I tank him close to the N portal with a hunter and a trap ready, far less come out through N. With each teleport, he summons at faster rates so kill him before the 3rd or else you will be overwhelmed.

In simple terms, melee runs back out of the circle. The tank should be 1st to pick him up. If you almost ran out, you'll be too slow to go back and take him and he will do 'Resonance' :debuff everyone increasing Nature dmg taken by , renewed every 5 seconds and the party taking as much damage as Resonance adds extra nature dmg.

Spread out, don't be in the way of melee when they want to run out or you will either blow them up or slow them and make it a lot harder. Easy and smooth no big deals at all. Comment by This is the second easiest lvl 70 instance hands down. Steam Vaults, of course, is the easiest. Easy as hell.. Just stay close and most of you will melee. Vorpal fight is simple: Tank move him to the left stairs so you do not have LOS issues for healing Every now and then he will pull everyone to the top and Rain of Fire.

Just run off the top, and wait for him to come back to the tank Any questions on a strat for any of the bosses.. Run Shadow Labs quite a lot. Comment by for the first boss as a dwarf priest I'd buff fearward on everyone before the fight, keep it up on the tank and shadow protection on everyone will also make you resist a lot of fears. Comment by For the priests preferably shadow out there, here is a strategy to solo the entire first room Why would you do this you ask, well the loots are above average off these mobs and you can farm lower city rep by your self quite quickly : -When you first enter there is a group of three to your left, a group of two to your left and a single that pats around in a circle.

When the 5 mobs that beat down their friend get close to you hit a scream to fear them and allow you to make good your escape.

Bubble your self or you will probably die. That is why you must drop MC before they kill your mob. The most preferential case is that you drop MC, hit Shadow Word : Death, and the mob dies -Continue mind controling and breaking MC before the mob dies and running out to drop aggro.

It is important that the final two left in the first six mobs are both Deathsworn. It should be deasy to kill both of them this way. Same strategy MC, let them spank it, drop MC and take your kill. Use that one to kill the imp and hound.

Make sure to cast shadow protection of your self -Once the imp and hound are dead, wait for the imps of the other lock to line up in a straight line in front of him, hit him with an MC quickly, and let his imps beat him down in the mean time use him to kill an imp or two if you can.

Break MC and take your kill for rep. There is a very good chance you can handle the rest of the imps now by yoru self by bubbling, healing and dpsing. If you don't want to risk it run out and kill off the rest of the imps after droping aggro. Drop mc when they are both almost dead, fear kite them, dps them down.

If this is the case you can always kill the lock, runout, then come back. Now stand as close to the remaining mobs in the room with out aggroing them and still be in range for your mind blast. Mind blast the deathsworn you didn't kill in the last step, bubble, and MC him. He should MC just after his first strike on you which should not break your bubble. Now run him into the nearest group and do as you have done in the past. Comment by Kathucka All of the quests except "Into the Heart of the Labyrinth" can be completed in a a pre-cleared instance.

The Karazhan first key fragment requires opening the Arcane Container near Murmur, and that can be done before or after killing Murmur. Anyone who wants the key fragment must be there when the container is opened. Comment by toughest boss.. Comment by An average run, killing only the mobs needed to pass, will give about 2, reputation.

Comment by WolvenThrall Any suggestions as to when Heroic Labs should be run, gear wise in terms of how the party should be? Comment by ameelia The Blackheart the Inciter fight can be a pain for your healer as he will waste a lot of their mana during Incite Chaos, make sure you have some self healing to help out.

Players damage is significantly reduced while under the effects of incite chaos, Ive only ever seen a well geared sword spec rogue kill another player here. An alternative strategy for Grandmaster Vorpil that works especially well on Heroic mode, is to kite hime rather than tanking in one spot. Aggro Grandmaster Vorpil so he comes down to the book, then walking slowley towards the entrance of the room tanking him all the time.

By the time you get near the doorway, he should teleport if you are going the right speed. Once the teleport is complete start kiting him in the oppsite direction to the first kite, towards the exit of the room.

If he is still up just repeat the kite each teleport. This strategy means you can ignore most of the Voidwalkers, only killiling 1 or 2 that manage too get close. Broken shadowpriests do immense damage and can tank they have low HP so will die easily Broken Acolytes have an 8k heal and powerful rejuvination, and a 1hour shadow resistance buff.

Orc Fanatics make good off tanks with 'Fixate' Be careful when clearing the room leading to the last boss, periodically a mob will spawn to the side of the room, and run to the middle and engage Murmur, these mobs create aggro links between the static packs in the room, and can cause multipack pulls if the puller does not wait until Murmur kills the spawned mob with his 'Green Ray of Death'.

Comment by Suhov Checked SL yesterday after a patch. Not it was complitely easy. Mobs do no damage at all before Fel Overseer hits 11k non crtic Mortal strike, now 4k on mail. Bosses however not changed. Also blizz remove like Fel Overseers and Shivas and packs of mobs. Comment by I, along with a good deal of my group, died on blackheart and upon re-entering the instance he was still fighting two of my group he used incite chaos and mc'ed me at the entrance causing me to attack a group we skipped earlier.

So just keep that in mind if you ever try to re-enter while he's still up Comment by A full clear provides approximately rep, not as stated. A slow method, but soloable. Comment by Quite a big dungeon and should take you no less than 90 mins. Comment by The MC tactic with priest definitly doesnt work now, I dont know if it worked earlier, but I have tried 5 times now and every time I get close to 3-group with MC, MC breaks.

It last maybe 5 seconds if I get close and almost full duration if I stay in place. Comment by ostra Maxing your profits when gearing shadow priest: Most of shadow priests nowadays when tbc is living it's full life level fast to 70 to gear then in high instances or Kara , this short guide aims to give You everything u need to start serious runs with semi-good geared shadow.

Also good for ppl which are thinking of respecing. Assuming You probably are at least honored with Lower City now whole think will take You full runs , one run with good group is between minutes. At the end You will get best one-hander before Prince for shadow priest exalted with lower city reward and blue pieces which socketed properly will serve You till epics.

Personaly I seen it drop only once in total SL runs I made on my char. Comment by Soul devices. There are a total of 30 thirty Soul Devices in the instance. That's more enough for a group of five to finish the quest, which might be an attempt at countering the fact that some people tend to finish quests and then promptly leave groups.

Much to the others' frustration. Here are their locations for reference when doing this quest : In The Refectory room with second boss , there is a small tent on each side of the room. There are two Soul Devices located in each tent. In the chamber leading to Grand Mater Vorpil with a Fel Overlord partolling in it , there is one on the right, in front of a sacrophagi of a sort close to the entrance to the room, to the back left, near a pillar you'll find one, and two in a tent on the right side of the room.

In the Sanctum of Shadows Grand Master Vorpil's room there are two on the left side, by the outer walls and two behind the Codex of Blood. In The Screaming Hall Murmur's chamber there are ten Soul Devices on the right side, in tents and around them, and on the left there are eight.

Comment by Just a couple tips to add to the original poster: You don't have to run solo mobs into other packs. Deathsworn have Black Cleave, which does hit multiple targets, so watch out and don't break your MC.

Mind soothe can be used to prevent pulling multiple packs at the same time. When MC'ing Acolytes, use their shadow guard on yourself, and toss yourself a renew from him before you drop MC. No MC needed. If you're an herbalist, be sure to scoop up the Ancient Lichen every time you see it! Will of Edward the Odd dropped for me on one of my first pulls. May luck find you as it found me.

Comment by Normal trash mobs give 12 reputation to Lower City per kill 15 in Heroic ; larger mobs, such as Fel Overseers and Malicious Instructors, give 24 30 in Heroic. All bosses give reputation in Heroic mode.

An average run, killing only the mobs needed to reach the end, gives approximately 2, reputation. Comment by Entirely possible to do this on Heroic without reliable CC. Just be careful with the Shadow Priests leading up to Inciter.

Comment by The only thing i find hard about this instance is the 3rd boss, Grandmaster Vorpil. I understand how to fight him but i always have morons in my group who screw up and get us all killed. Comment by just finished this with the following group: Prot warrior me Holy priest Affliction lock Elemental Shaman Frost mage we had some problems at blackhearth were we were owerwhelmed, but we later got the hang of it and managed to take down the rest of the room without any wipes.

Quite hard if you don't have the skills and gear. Cake if you know what to do. I picked up the desolation pants first, and loved them I have been running shattered halls like crazy to get some new gloves. Lucked out and had the desolation gloves drop today. I would have been farming heroic instances for my second piece of desolation.

I think I'm going to be spending my time outside of kara farming for the beast lord chest now. Crit will come naturally as you gear. By the way, if you lay your ice traps in advance to pulls. Your traps will be more effective. Cooldowns will run through while you wait for the pull, when the targets frozen, lay another between you and the frozen mob.

Comment by Thottbot Most hunters just want 2 pieces for the trap bonus. For those like me that have no interest in spending g on a flying mount I will never use pvper , the only options left are the more difficult Shattered Halls and Steamvaults to get pieces. Both end bosses are harder than those in Mech and Botanica and both these two instances are not pug friendly, you gotta be with good people. I finally gave up on the gloves and bought crystalhide handwraps.

I've run all the instances where you could get Deso gear and have still only gotten the pants, IMO this set is easier to farm and a better fit for MM or SV hunters. Comment by Thottbot i've had this set for awhile. Comment by Thottbot I have the gloves and pants of the Desolation set and Chest and Shoulders of the Beast Lord set, so get I get the two two-piece set bonuses, and nice stats all round.

Working on getting the helm for Beast Lord bow just for the Agil now -. As far as CC goes its pretty easy; Lay your trap, trap your mob, when the mob comes at you looking pissed hit him with a scatter shot and take a step back, by the time he's back to his senses the CD on traps is up and you can freeze him again.

Not as efficient as being survival spec with 20 second CD, but man Comment by Thottbot I have ran Shatthalls for the gloves so much I am now exalted with no glove, ran Botanica for chest exalted as well no chest, ran Shadow Lab for the Sonic Spear no luck Blizz FU really!

The set items state " Also, armor set bonus states " YOUR attacks I would like to know if marksman or survival spec hunters can still benifit from Exploited Weakness, whether pet is in combat or not. Been having difficulty finding specifics on how Exploited Weakness is applied with this set, please teach.

Comment by Thottbot this set is for all specced hunters, just the set bonus helps u more if u go about 7 points in BM and i think 10 or so points in survival, but it helps MM hunters with all that int, so there PS i got 2 pieces at the same time from the last boss in SV XD shoulders and legs. Comment by Thottbot What kind of gems would u recommend for this set? Comment by Thottbot dopped for me yesterday. Comment by Thottbot got the shoulders and leggings as a single drop whoot got the gloves on the first run so i got lucky there, i really aint after the helm my Surestrike Goggles v2.

Comment by Thottbot So what would be better for preparing for arena this set or the grand marshals pursuit set? Comment by Thottbot The most pain in the ass for me was to obtain the leggings and chest.

Got the leggings now after running SV around 12 times maybe even more. Did botanica only 4 times but didn't drop the chest piece. Great set especially if you are BM hunter. And I mean even the blue sokcets, put agi gems in it. A measure of how difficult it is to deform a material.

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Jump to main content. Periodic Table. Glossary Allotropes Some elements exist in several different structural forms, called allotropes. Glossary Group A vertical column in the periodic table. Fact box. Glossary Image explanation Murray Robertson is the artist behind the images which make up Visual Elements.

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