Medal of honor allied assault pc download






















We don't have any change log information yet for version of Medal of Honor: Allied Assault. Sometimes publishers take a little while to make this information available, so please check back in a few days to see if it has been updated. If you have any changelog info you can share with us, we'd love to hear from you! Head over to our Contact page and let us know. The game is set duri. Medal of Honor: Pacific Assault, the newest entry in the award-winning Medal of Honor franchise, is available now through Windows Live.

Developed by the award-winning development house Playfire, Medal. It offers multiple missions, multiplayer mode and adaptive shooter mechanics to e. Tactics: Assault on Terror is a very popular online multiplayer online game, developed by the popular game developer studios, Cryptic Studios and Red Hook Studios.

The story behind Tactics: Assault on. If you've never seen an Air Assault game then it's time you did. Air Assault is the ultimate military simulation video game and the basis for the popular Modern Military Shooter series of games.

This one is a World War II game featuring the weapons and vehicles of the time. Despite being one of the earlier Call. Apache AH Air Assault is arguably one of the best shoot 'em up games where you are in command of the newest, most deadly multi-mission aerial assault helicopter in the world. Unlike the singleplayer game you can lean side to side and others can see you lean as well , and you can only have one main weapon to complement your standard-issue sidearm, adding an almost class-based feel to the proceedings.

Though not quite as heavily focused on teamplay as Wolfensteirfs multiplayer game, Allied Assaults objective-based games are no less exciting. The maps are far more open as a rule, and the Omaha Beach multiplayer game certainly gives its Wolfenstein equivalent a run for its money. We actually prefer Allied Assaults multiplayer game, just because it's easier to get to grips with since it's not wildly different to the way the singleplayer campaign works.

No doubt in time some bright spark will add driveable vehicles to create a Tribes-like experience and we rather hope that they will. For now though, we are more than happy that we have a team-based lunchtime experience to rival Counter-Strike.

Medal Of Honor Allied Assault has now set the new standard by which future action games will be judged. What it lacks in puzzlesolving and originality it more than makes up for in pace and action, and while most other developers have been trying to better Half-Life by emulating it, the developers of Allied Assault have instead taken inspiration from outside the confines of PC gaming.

They have instead focused the action on the successes of the new breed of console-styled shooters like Halo, and even the ground-breaking achievements of Medal Of Honor on the humble PlayStation. It is a stunning and invigorating experience, easily the best first-person action game since Half-Life and for me personally, a better all-round game than Valve's genre-defining debut We said in our preview round-up last issue that this year there would be a game to knock Half-Life from its lofty mount - I just didn't think it would be surpassed so early on.

If you like, for your money you get the best bits of Half-Life, Opposing Force and Counter-Strike in one easy-to-use package, in a game that is far superior graphically and one that almost everyone will be able to relate to. But just as movies can't be judged by their special effects, so too it is the good rather than the great games that are valued for their graphics, story or Al.

In this respect, while you can forever debate the worth of Medal Of Hanoi's various features, what you'll leave the game with are treasured memories of classic moments. In Half-Life it might have been seeing a scientist fall down a lift shaft, or the time you took down your first helicopter.

In Medal Of Honor 'd will be being chased unarmed by a pack of dogs through the snow, running from a falling building just bombed by your own planes, or trying to throw a grenade out of a window, only to see it hit the frame and bounce back in front of tbe wardrobe, blow tbe door open and have a dead German soldier slump onto the floor.

Moments like these occur in each and every level, and it is the mark of a truly exceptional game when you can recount them months afterwards. And you will, believe me. We've been banging on about this for ages, but for the hard of thinking, here's a recap. The original Medal of Honor cropped up a couple of years ago on the PlayStation, giving Lite drooling console generation a rare opportunity to experience a quality first-person shooter. The work of Steven Spiellerg's Dreamworks Interactive, it offered a further outlet for his World War II obsession that memorably manifested itself on the silver screen in the shape of Saving Private Ryan.

While MOH didn't quite scale such heights of apocalyptic bloodletting, it was an extremely playable game that is still worthy of a dabble today. Skulking, sniping, tossing grenades, taking out U-boats, penetrating forts, it was essentially every Sunday afternoon war epic bundled into a commendably authentic experience. The game garnered both critical and commercial success, and the inevitable sequel duly appeared.

As any fool knows, the PC is the natural home of the FPS, and it didn't take long for the powers that be to envisage a similar game that had the advantage of not looking like the crude daubing of a lower level primate, and in which the key exponent didn't have to be controlled by a device clearly not designed for the task. With dollar signs in their eyes, all it needed was a swift port to the PC, and the old rope would magically turn into money. Admirably, EA decided not to insult PC gamers' intelligence by going down that route, and instead commissioned to create an entirely new game from scratch, using the Quake 3 engine, no less.

That game is of course MOH: Allied Assault, and it's currently shaping up to offer the ultimate World War 1I experience, without the inconvenience of death, maiming and lifelong trauma, of course.

While remaining true to the intricately structured MOH universe, an entirely new story has been scripted, featuring a lead character that the developers consider to be more suited to the PC fraternity's expectations. As such, he is more than capable of handling a wide variety of military hardware, and during the course of the game will be given the opportunity to wield more than 16 historically accurate World War II era weapons.

Throw in 20 enemy vehicles, including the drivable King Tiger Tank, Stuka Dive Bombers, V2 Rockets and various trucks and Jeeps through a number of missions, and it's safe to say he's going to have his hands full. Providing they're not blown off first. Other treats include weather and time of day effects, and in common with the original game, a disguise mode in which you outfit yourself in enemy uniforms to evade capture.

Don't forget to salute though, or you're likely to be rumbled, and subsequently slain. Something else that has been carried over from the first game is the extremely effective orchestral score, the work of composer Michael Giacchino, which will again be complemented by the award winning MOH sound design team.

But these are just words that could have simply been lifted from a press release to fill up space. What really matters is how the game plays. With this in mind we flew to FA's San Francisco headquarters to have a quick go.

That's the kind of sacrifice we at PC ZONE are prepared to make to bring you, the reader, the latest in gaming thrills. Of course, when I say we flew, it wasn't all of us; that would be absurd. It was actually just me, along with a cross section of the good, the bad and the ugly of the gaming press.

In fact, a more ill-suited bunch of would-be soldiers it's hard to imagine. Here we are then at the EA campus, and I'm duly given an expert run-through of a mission by an elaborately-named American before being handed the controls and tossed into the midst of a war-ravaged town.

It soon becomes apparent that people are trying to kill me, so I duck for cover and return fire, sending the stricken Nazis into a spastic dance before they slump lifelessly to the ground.

Much has been made of the game's sound, and while the Spinal Tap-style speakers certainly help, there's no denying the richness of the audio, with explosions and screams of pain licking convincingly round the room. Ducking into buildings, I edge my way towards the objective, a bridge that must be protected to enable a captured tank to roll into town. Pockets of allied resistance occasionally appear, offering the chance to get stuck into the Hun en masse.

But orders are orders, and the bridge must be protected. Under prompting, I take position on the top floor of a deserted building with the aforementioned crossing in sight. It's essentially Bridge On I'hc River Kwaiin reverse, with a detonator on the riverbank, and a seemingly endless supply of Germans prepared to activate it. In sniping mode, I skilfully pick off their runs as the tank lumbers into view.

But a transatlantic flight, fitful sleep, and some serious drinking has taken its toll on my co-ordination. Shaking like a dog shitting glass, my aim becomes increasingly erratic until one brave Nazi evades my fire and sets off the explosive charge, bringing the mission to a close and probably costing the lives of thousands.

Thank Christ there's nnt a war on. You are Lt. Mike Powell a member of the famed 1st Ranger Battalion traveling from the battlegrounds of North Africa to Omaha Beach as you strive to crush the Third Reich in this historic first person shooter. In many ways it just doesn't stand up to the incredibly intense and ultra-realistic gameplay of the venerable first-person-shooter giant, but in just as many ways it trumps the id game in their own genre.

At its heart most gamers will find that Medal of Honor is very reminiscent of Return to Castle Wolfenstein , which isn't very surprising since it relies on the Quake III: Team Arena engine for gameplay.

But that's where the similarities end. When it comes to gameplay and interface, Medal of Honor leans much more toward the feel of Half-Life with cut scenes that flow effortlessly into gameplay. The first time I played it I took a couple of body shots before I realized I was able to do something about what I was seeing unfold before me.

This constant ability to control, and in part, shape what you are seeing helps to immerse you into the game's already incredibly realistic world.

Medal of Honor relies on a lot of well crafted and unique approaches to FPS which help keep the game fresh and fun to play; things like disguising yourself as the enemy, avoiding spotlights and gunnery towers, and gunning from a.

All said the game features more than 20 different types of enemies, four types of stationary weapons and best yet those interactive vehicles. You also get to play around with 21 historically accurate weapons, like the M1 Garand, the bazooka, and my personal favorite, the Springfield sniper rifle.

The game also relies heavily on squad action, placing you in with a group of other men. Computer controlled people who actually stand shoulder-to-shoulder with you shooting at the bad guys. But don't get too excited about this—unfortunately these helpers have very little artificial intelligence and their deaths seem almost pre-determined. Actually this is one of the main complaints I have about the whole single player game.

There isn't a whole lot of good AI. Far off enemies will continue to pace back and forth along a sidewalk or balcony seemingly heedless to whatever it is your doing, including shooting at them, until you get to a specific spot in the game, then they come to life.

It's a far cry from the vocal and comparably gymnastic Nazis of Return to Castle Wolfenstein. It's not really as bad as I make it sound, however. I sensed there were some realism and AI problems the first time through the game at a low-level setting so I replayed the first few maps at a higher rating and did purposefully stupid things.

Amazingly it didn't get me killed. But play the game through once and it probably won't bother you that much. All said it should take you between 10 and 15 hours to fight your way through the game's 30 something levels. This is where Medal of Honor truly excels. Where Return seemed to focus too heavily on the objective based match, Medal of Honor offers up that plus deathmatch, team deathmatch, and a round-based match.

For those of you unfamiliar with objective based matches, you basically are given a set of objectives you have to accomplish to win the match, like destroying a radio room and rocket. Sales tax may apply for your region. Click here for details. You are providing your personal data to Electronic Arts Inc. Your data will be processed in territories which may not provide the same level of protection for data as your country of residence. Electronic Arts Inc. Origin is in offline mode.

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